Storyboard — Ocean

My storyboard is about the ocean and marine debris. After investigation, I learned that marine debris had entered the human body along with the food chain, so I think about it from this aspect and draw a storyboard.

Afterwards, I learned that the storyboard is to explain how a scene will be composed, what proportion of the character will be included in the lens to form the composition, what action to take. From that angle, the camera will cut in or out, how the camera itself moves, how much time recorded.

So after this, to ensure that the audience can better understand what I want to express, so I made some adjustments.

DIEP – Alt Book

D – Describe objectively what you learned

Artist book is more like a readable art. In the digital reading environment, human beings need to supplement tactile, direct, textured, creative or interesting things, so the function of books is being transformed into works of art. This project is for book production. What is different from traditional book design is that the books produced by this project need to consider the way users interact with the books. This book is also called artist book (Hortensia, 2018). 

In the previous book design, I paid more attention to the content of the text. In the book binding workshop, we first designed some patterns and text graphics related to our theme create and combine again. After the poster was made, I selected a few new books to make a book about my theme. This is a new way to make books. This is the first time I think about how books interact with each other. I focus on visual effects.Through this workshop, I realized that better interaction methods could help books better convey design information and ideas, and useful book interaction and display methods can also increase user immersion. Interesting will also improve the user’s focus on the content of the book, and can better understand the content of the book.

I – Interpret the insight

An artist’s book can look healthy, appear as a scroll, or look like a newspaper or a magazine, or it can be a box filled with loose, unbound pages. There is no need to read them in the established order. Some artist books look even more weird, closer to sculpture. The content of the artist’s book is also varied and can be all text or only images. It can even have anything. It requires readers to open it, participate, and complete a performance event with the artist. This highly free and personal book-making experience is the difference between artist books and regular art books, exhibition catalogues and art albums (Stella, 2020).

First of all, the book is a unique medium for humans to obtain external information, and the value of the book itself lies in the fact that it is impossible to omit this step, whether it is the ancient books or the current electronic books. The choice of book material should also be related to the author’s fantasy and the content of the book. Commercially-selling books today place too much emphasis on economic factors, and most of them miss this critical point (Tian, 2017).

E – Evaluate what you have learned

The current difficulties, challenges, and opportunities of the traditional knowledge and cultural transmission represented by paper books reflect the profound changes of this era. This gives artists and designers a space to think and can create more depth and more Works of art that are conceptual, experimental, avant-garde and critical. At the same time, the diversity of reading media and terminals has enriched the creation of artist books, and new materials technology, printing technology and presentation technology have brought new opportunities and more possibilities to the creation of artist books.

When I made the book, I considered that my subject was marine debris. After researching it, I understood that marine debris is composed of a large amount of plastic. So the material of my books is more plastic and transparent, and I used a film-like way to show the old photos of marine life-related. I warned that if you continue to destroy the ocean, you can only use flat surfaces after the extinction of the organism—way to learn about biology.

P – Plan how this learning will be applied in practice

When making this project, I learned that traditional business books can no longer completely attract the attention of users. I want to further study how to better improve the way books interact with each other, and use this as a basis to enhance the interaction between books and users.

By making a selection of materials for this book, I will think more about the way of interaction and visual effects. I also used some innovative methods in book binding to enhance the user’s immersion. By mobilizing more senses, users can have a deeper experience, and user feedback can also enhance the fun of the work when interacting with the work.

As I work and do projects in the future, I will try more different styles and techniques to achieve my design. With the advancement of technology, e-books have become one of the necessary products that will become. How to combine artist books with e-books or virtual reality technology is the future research direction. I want to combine book design with virtual reality and augmented reality technology to obtain a better user experience.

Reference list

Bolaki, S. (2020). ‘Contemporary Artists’ Books and the Intimate Aesthetics of Illness.’. The Journal of medical humanities, 41 (1), pp. 21-39. (Accessed: 03 March 2020).

Feng, T et al. (2017). ‘Interactive illustration of collage for children with folktale e-book’. JOURNAL OF VISUALIZATION, 20(3), 639-650. (Accessed: 03 March 2020)

Mínguez-García, H. (2018). ‘Resisting the time: the artist’ books and the cultivation of memory’. Arte, Individuo y Sociedad, 30(3), 519-540. (Accessed: 03 March 2020)

The Future Mundane

1. The Future Mundane is filled with background talent.

The future world is still mainly about how to enjoy daily life quietly and enhance the practicality of the product, so for future design, it is more important to design products for ordinary people than to design products for heroes who save the world.

In science fiction movies there are spaceships, weird vehicles or weapons, but these are too far from daily life. The Red Dot Award eggbeater, hair dryer and other daily necessities are what users need.

2. The Future Mundane is an accretive space

It would be better to upgrade and recreate old designs than to imagine independent designs out of thin air. Combining the existing design with the new design can improve the user experience better, and also solve some of the problems of the existing design.

MUtable is an all-in-one play table for children ages one to eight years old. This table has made a breakthrough in the traditional design, making the height of the table adjustable, and adding the function of convenient storage of toys.

3. The Future Mundane is a bit broken.

There will be little or no future extreme darkness and light, and more of a broken space between them. Focusing on the more detailed parts of the design, constantly improving the user experience, and looking for better interaction methods are the future design directions.

Absolutely perfect design is difficult to achieve. In the design process, we need to consider the problems and corresponding solutions in advance. When designing, focusing on finding problems and solving problems, then the failure of the broken space is a beneficial motive for the future.

Marine debris

MARINE DEBRIS: SAVE BLUE, REVIVE LIFE.

The theme of my second project is marine debris.

With the advancement of human science and technology and the development of technology, the amount of marine debris has been increasing, not only destroying the ecological environment, but also causing a large number of marine organisms to become extinct. Rather than continue to implement sustainable development, let humans stop the destruction of marine ecology in a timely manner, and find a way to solve the problem of marine debris is the primary task.

Project 2, I chose to present was a book. First of all, I made a slide-like book with marine life posted on it. These photos are from myself and my friends.

I have not bound the second book, for better presentation it contains 4 parts, which are the types of marine debris, the existing solutions, the extinct marine life and the ocean card. I made it with a plastic bag Texture effect. Finally, I printed out the 2016-2019 marine debris pollution area on transparent printable paper and made a comparison.

Eco Visionaries

This entire exhibition works explore how architecture, art, and design respond to the world we live in, the dramatic deterioration of the ecological environment and the extinction of species, but only a single discussion of sustainable development can no longer be saved, serious attention and urgent efforts Alerting humans may be one of the effective ways.

Rimini Protokoll’s works win> <win .. I am very shocked. The whole interactive device is very delicately designed. Through the author’s guidance, the audience can reflect on their behaviour and recognize their evil practices. Jellyfish repeat simple movements as the ocean currents drift, and global warming makes it easier for them to reproduce. Such pure species will even exist longer than humans. Human beings have been using the highest intelligence to destroy the ecology and the living environment. It is not as good as a jellyfish without a brain.

If the species is extinct to only humans, will virtual scenes and simulated animal behaviour completely replace real animals? What kind of thinking do alternatives bring to humans? Rather than focusing solely on virtual simulation scenes, protecting existing living things is more important. Species will become extinct, and humans will be. When the balance of the environment is broken, humans will be reduced to alternatives to another significance.

Data visualisation

“5 Minute Guide: Graphic Design Principles for Information Visuallisation”

After collecting a large amount of valid data, a more flexible visual display of the data is necessary. Lev Manovich’s book outlines some basic visualization principles to aid in the design of beautiful data visualizations.

First of all, the essential thing for data visualization is colour. It is best not to use more than four colours in the same picture. The overall colour selection is based on uniform comfort. If it is a non-professional design life, you can consider colour assistance website for the colour selected. Unless you are a professional, we should avoid choosing a colour palette ourselves. For fonts, it’s best to use only two sizes. Otherwise, it will make viewers feel challenging to read.

Second, in data visualization storytelling, each different visualization option must indicate a different type of content. Don’t just add a lot of beautification of data understanding just for the sake of vision.

Finally, conducting research and finding references is also one of the ways to effectively improve data visualization.

Making Visible the Invisible

Aaron Siegel ’s video tells a lot of examples to understand better Making Visible the Invisible through these examples.

First of all, data is ubiquitous. Everyday food, food type, calories, etc. can become data. At the same time, data can also be the cover of magazines, population changes over time, etc.

Secondly, reasonable collection of valid data and analysis of data can better understand and modify the data.It is necessary to eliminate invalid data and interference data, so that the data can be more effectively displayed.

Finally, with the development of science and technology, dynamic data has gradually moved into the public eye. This display method not only has a certain degree of landscaping on the data display, but also allows viewers to understand the changes and trends of the data faster.

Reflective account

Steve Mann

Steve Mann can be called the legendary leader of the wearables. As early as the 1970s, Mann began his “wearable computing” research. It wasn’t until 2012 that Google released the “Google Glasses” that wearable devices entered the public’s field of vision, and the public recognized the value of Mann’s research.

He has been using wearables to help improve his vision. With the development of technology, wearable devices can enhance human capabilities. At the same time, wearable devices have changed from awkward and bulky to light and smart, and have become more convenient to operate. Wearable intelligent devices can rely on the human body’s natural actions.

But wearable devices can have specific problems. First, the higher the amount of personal data that can be obtained, the higher the amount of private information therein, and the risk of personal privacy leakage increases significantly.
Secondly, wearable devices are expensive and have a short battery life. The battery life of an ordinary smartwatch is about 24 hours. If more functions are turned on, the power consumption will increase, so that users have to recharge twice a day to use frequently. Finally, many smartwatch functions require a mobile phone to be able to use them, and sometimes consumers may feel that they are superfluous.

Alberto Frigo

From 2004 to 2040, Alberto Frigo has been photographing everything he has touched with his right hand with a camera in his left hand.

He quantified his life. The quantified life provided a digital means to reflect and guide his life and provided data support for a productive life. The popularity of self-quantification benefits from the upgrade of mobile phone software and hardware and wearable devices and data tracking can be more accurate and meaningful. This can better understand yourself.

There are also some problems with the quantified self. First of all, data security has always been a concern of people. In many cases, this is a personal privacy issue. The problem of data security has also brought resistance to unified data sharing.

DIEP

D –Describe objectively what happened.

The first semester consisted of 5 projects, 10 blog tasks, sketchbooks, and two assignments from the lecture. I did my best to complete all the tasks. I have learned a lot of new design thinking and useful design techniques, and I have mastered them through continuous practice and achieved proficient use.

Project 0, My way, I used a steam wave style poster in the communication design to show my journey. Project 1, Conditional Design. Through Conditional Design, I learned user-oriented design thinking, logical thinking and other thinking and design methods, and showed the entire process of the project and my animation in the form of brochures and stop motion animation. Design thinking. Project 2, Everyday People, I collected actual data in a survey of Winchester’s tourism industry. I showed the Persona, Empathy map and user experience map of two types of users in a comparative form. Project 3, Occasional Rain, I chose the cyclists and motorbike rider group as my target user to design the weather application. I have learned techniques such as wireframe, prototype, sketch, principle. Through user testing, I made a second improvement to the weather app design. Project 4, How long is now, the last project is a summary of all the knowledge of the semester. I tried to apply the knowledge and technology I learned to this project, and I also tried to reference more advanced techniques, such as VR and AR technology, To enrich the project’s experience. I also try to quote Donald A. Norman’s “Emotional Design”.

In these 10 blog tasks, I read the articles and materials in the blog task carefully and recorded my understanding and personal opinions, which helped improve my thinking ability. Sketchbooks keeps track of all the ideas and projects I have learned.

I – Interpret the events.

My undergraduate major is interaction design, so starting with Project 0, I tried to use different display methods.

First of all, I studied in a non-native language environment. To overcome this difficulty, I downloaded all the materials that the teacher showed us in the classroom from the Internet, carefully read them, and extracted the key points to mark them. In this way, we have a deeper understanding and grasp of the previously learned knowledge and the newly acquired knowledge.

Secondly, I want to learn about the code. I joined the coding club and found related books in the school library for self-study. In terms of courses, through repeated practice and reviewing the way of PPT, I try to integrate the knowledge points and techniques taught by the teacher as much as possible.

The last thing is about the design process. These five projects have their folders, which is convenient for organizing and categorizing. I stored the projects, books, papers, and instructional videos that I referenced during the project in the folder so that the process of each project, the reference to the final output is more precise and logical. For example, in Project 3, Occasional Rain, I referenced David Hogue’s Interaction Design, which is an instructional video on the Lynda website. Then I combined the feedback from the user test with the instructional video, made changes to the interface in the project, and tried to upgrade the user experience. It means that I can gain more knowledge by combining theory with practice.

Reference: https://www.lynda.com/

E – Evaluate the effectiveness and usefulness of the experience.

After the first semester, I learned a lot of new knowledge and techniques. Before studying in the UK, I had just one year of work experience as an interaction designer. When working in China, the business value is paramount. Although some working knowledge can be learned in this way, it is constrained and does not significantly improve the academic aspect. So I chose to study in the UK to improve my language skills while experiencing different cultural atmospheres, and I tried to focus on academic research. After studying in the first semester, I found that as my professional knowledge improved, my design ability and thinking also improved, which provided strong support for my design work.

How was this useful?

When I was in college, I experienced the thinking exercise of Chinese-style education in China. After learning about the interaction design industry for a short period in one year, I went to the UK to receive the thinking education exercise. This collision of different thinking is extremely helpful to my perspective on the problem Great help. The change of thinking mode can make me more comprehensive when I look at the problem, and at the same time, I can come up with some more innovative ideas when I think.

P – Plan how this information will be useful to you.

Through the first semester of study, I learned that user experience had played a crucial role in product success. I want to study further on how to improve user experience better and based on this to enhance the product and user interaction.

Nowadays, with the rapid development of virtual reality technology and augmented reality technology in the world, products will pay more attention to user experience than traditional interaction methods. After studying for a master’s degree, I plan to return to China to work on interaction design at a related company or studio.

How might this learning apply in my future?

In the next semester, I will try more different styles and techniques to achieve my design. With the advancement of technology, wearable devices will be one of the necessary products to upgrade the user experience. I want to combine design thinking with advanced virtual reality and augmented reality technologies to get better user experience.

Summer Task

I am from Taiyuan City, Shanxi Province. It is located in the northern inland region of China. In ancient times, it was called Jinyang, also known as Dragon City. It is a national historical and cultural city and a city with a history of more than 4,700 years.

Hukou Waterfall is the second largest waterfall in China and the largest yellow waterfall in the world. Standing not far from the waterfall, you can see the turbulent waves, and the momentum is very spectacular.

Mount Wutai is listed as a World Cultural Heritage and is one of the five largest Buddhist shrines in the world. Wutai Mountain has a vast number of Buddha statues, with more than 30,000 statues. Wutai Mountain is an ancient geological park with unique geomorphology and is a famous national geological park.

Taiyuan is an essential central city in the Midwest and is one of the cities with the most cultural heritage projects in China. The Taiyuan relics include the Jinci Gardens, Yongji Temple built in the Ming Dynasty, Lingxiao Towers, Longshan Grottoes, Mengshan Giant Buddha, Jikong Temple, Jinyang Ancient City Ruins, and Tianlongshan Grottoes, one of the top ten grottoes in China.

“The world’s pasta is in China, and Chinese pasta is in Shanxi.” Shanxi Province’s special snacks include knife noodles, ramen, knife noodles, rolling noodles, pickles, cat ears, ravioli and other pasta. Lao Chen vinegar is a traditional local flavour of the Han nationality in Shanxi Province. The invention of vinegar was also pushed to the Xia Dynasty, which is 4,000 years ago.

I chose to show this 2500-year-old city as much as possible with a 1-minute video, showing some of the natural attractions, night city views, and exceptional food.